The Japanese domestic market of video game, the main actor
of Japanfs subculture, has matured. The market is experiencing
tough time in the last few years partly due to worsening
recession. Various video games from Japan are exalting great
influence around the world, and they are popular in the Middle
East as well. Most Japanese probably are not aware of the
reality of the Middle East video game software market.
There is a reason why games are gaining
popularity in the Middle East. In countries with cold climate,
people cannot go outside during the winter and video games
that can be played indoor become popular. For the same reason,
in countries with hot climate, it is too hot during the summer
and people cannot go out, and people have more opportunities
to play video games indoor. That is the reason. So video games
tend to gain popularity in countries with climate too hot or
too cold.
In the Middle East, the distribution system for the home
video game machines and game software is not well-developed so
the online video games that can be played with personal
computers are the mainstream. Games popular in Japan can be
sold without marketing promotion in the Middle East. However,
most of home video game machines are imported through Europe
or the United States.
The Middle East video game market is one of the most
rapidly growing markets in the world. The Middle East is
composed of 22 Arabic-speaking countries. Out of the Middle
East population of 400 millions, 75 millions are the Internet
users, and 40 million mobile phones were sold from July to
September, 2010. Surprisingly, the population of people 25
years old or younger is 180 millions. In other words, there
are so many young people in the Middle East and the region has
a great potential for the video game market growth. Another
surprising statistical data is that 15% of the Face Book users
in the world are those in the Middle East.
The Middle East video game market is one billion dollars in
size. Mobile devices and PC are predominant platforms. Home
video game machine market is suffering piracy, but PlayStation
3 has more than 50% share of the market. PlayStation 3 is the
most prevalent video game machine and in comparison of the
same video game titles, games for PlayStation 3 sell 7 times
as many as those for Xbox 360. Having online capability is a
must for sale.
In Kuwait on the Persian Gulf coast, there are facilities
almost identical to game centers in Japan inside shopping
malls. Game machines in arcade setting are very popular among
young people. The shooting game called FPS is the mainstream
in overseas market, the fighting sports games are popular in
the Middle East. For example, the game called Street Fighter
created by Capcom Co., Ltd. has gained a great popularity and
Kuwaiti players are participating in various tournaments in
Japan and other countries. Mr. Daigo Umehara, a professional
game player, is famous and participates in tournaments in the
United States. He was invited to a tournament in Kuwait last
year. In the tournament, Mr. Umehara competed with a local
player in a exhibition match. Admission charge for the event
was 15 Kuwaiti Dinars (about 4,500 yen), but more than 100
young people paid the admission charge and attended the event
partly because of popularity of Mr. Umehara. Since Kuwaitfs
population is a little less than 3.5 millions, this is a
substantial number of attendees. There were some among the
attendees who came all the way from neighboring Dubai. It was
the first visit to Kuwait for Mr. Umehara and he seems to have
had a strong impression about the country. He commented in his
interviews, gThe tournament organizer appeared to be rich and
his house was the biggest house I have ever seen,h gI thought
people have to wear turban and white clothes all the time but
I was wrong,h and gSomeone recommended that Kuwaiti cuisine is
so tasty so I tried. It turned out to be not to my taste and
Italian foods I ate in a shopping mall was much more
delicious.h He also commented, gI received an enthusiastic
welcome from young people who are crazy about video games, and
I became fond of Kuwait.h Just like the year before last, a
special event was held on October 20 and 21 last year.
The Middle East countries continue to face many challenges.
Proliferation of pirated products is one of those problems.
While online video games are becoming prevalent, a penetration
level of credit cards is low. Many investors are not aware of
the potential of the Middle East market. Differences in
religion and culture make localization difficult. For example,
the language barrier is a major problem for RPG.
Major Japanese video game companies are not yet targeting
the Middle East. Because many video games are imported from
Europe and the United States, European companies are mostly
controlling the Middle East market. In recent years, people in
Japan started paying more attentions to the Middle East. Some
companies are trying to use UAE (Dubai) as one of their
operation bases. However, since Dubai has many immigrants from
foreign countries (47.2% of the entire population came from
South Asia), Dubai market is different from other Middle East
markets. It is unlikely that UAE becomes a major player in the
Middle East video game market. On the other hand, Saudi
Arabia, Kuwait and Egypt have a large domestic population of
video game users. Japanese video game experts are not aware of
the video game fad in Kuwait. Kuwait has a potential of
spreading the video game fad to other Persian Gulf countries
including the neighboring Saudi Arabia and other Middle East
countries.
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